The project’s files can be viewed with Windows Explorer.

Project Directory
Generating the Visual Studio Solution
To generate the Visual Studio solution, right click the Spice.uproject file and select Generate Visual Studio project files from the popup menu.
A Spice.sln Visual Studio Solution file will now be generated.

The Visual Studio Solution project can be opened from Explorer
Building the Editor
With the solution opened in Visual Studio, the keyboard combination Ctrl+Shift+B will build a version of the Unreal Editor. This build of the Editor will be bespoke to the MaxQ project and contain the modules necessary to use the toolkit.
Upon a successful build you will see:
2>Done building project "Spice.vcxproj".
========== Build: 1 succeeded, 0 failed, 0 up-to-date, 1 skipped ==========
The project’s Unreal Engine Editor should now be launchable (F5).