The MaxQ Plugin includes documentation, C++ and Blueprint usage examples, and content such as textures for each Solar System planet.
By Default, the Unreal Engine Editor hides plugin content. To see The content inside the plugin, go to the Content Browser’s “Settings” and select “Show Plugin Content”.
This will let you see any plugin files that are Unreal Engine asset files. However, to see other files (Spice Kernels, Documentation Files, etc) you’ll need to user a file browser.
Documentation
In addition to online help the MaxQ plugin contains some basic documentation in it’s installation directory. See Documentation for more info.
Source Code
MaxQ comes with full source code, as all Unreal Engine Marketplace Plugins do.
C++ Samples
Many C++ Samples are provided in the project’s source code. See the MaxQCppSamples Module for more info.
Content Files
Blueprint Samples
Blueprint API Samples can be found in:
Plugins/MaxQ Spaceflight Toolkit Content/BlueprintSamples/Blueprints
The Blueprint samples are equivalent to the C++ examples described above, and may be run via levels/maps in:
Plugins/MaxQ Spaceflight Toolkit Content/BlueprintSamples/Maps
Spice Kernels
A number of SPICE kernel data files have been provided to power the Plugin Samples. Unreal Engine does not consider these to be Unreal Engine “assets”, so they must be browsed externally from a file browser.
Other Content
The plugin contains content used in the plugin programming samples.
Planetary Textures in 2K resolution are from:
Solar System Scope
Higher resolutions are available at the Solar System Scope website.
Other content is courtesy of NASA.