MaxQ supports generating Unreal Engine Procedural Meshes from DSK Kernel Data.
From the DSK Documentation:
Abstract
The Digital Shape Kernel (DSK) subsystem is the component of SPICE concerned with detailed shape models for extended objects.

Phobos as a procedural mesh, generated from DSK data
Introduction
The Digital Shape Kernel (DSK) subsystem is the component of SPICE concerned with detailed shape models for extended objects. These objects typically are solar system bodies such as planets, dwarf planets, natural satellites, asteroids, and comet nuclei. DSK data can represent the shapes of such objects, as well as local topography, such as that in the vicinity of a rover or a tracking station.
The Unreal Engine ProceduralMesh
component features a Create StaticMesh button that saves the current mesh as a Static Mesh.

Create a new StaticMesh asset using current geometry…
This allows the mesh to be cooked as a normal static mesh.