Many or Most DSK Kernel files contain millions of vertices and indices. The DSK Low Level API user reads raw vertex data. This requires API users to be prepared to either handle this quantity of data or search kernel files for sub portions of interest.
It is more convenient to use a higher level API that allows the caller to control the mesh Level Of Detail (LOD). The DSK High level API does this. It allows the user to sample vertex position and normal data at whatever location desired. The caller can then build a mesh based on the data returned.
It is possible to build meshes from DSK data using MaxQ’s blueprint actions alone, no special C++ processing is required.