oscelt

oscelt can be used to transform a state vector into orbital elements.

oscelt
Abstract
Determine the set of osculating conic orbital elements that corresponds to the state (position, velocity) of a body at some epoch.

oscelt Action

oscelt Action

This can be useful for obtaining a conic section shape (ellipse, hyperbola) from an object placed by Ephemeris data/SPK, as in the example below.

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Or, similarly for TLE Data.

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oscelt can also be useful when manipulating an object’s state vector, either directly or via Unreal Engine’s physics system. The example below simulates changing the Moon’s velocity by 1 km/s both prograde and retrograde, and then updates its orbital elements using oscelt.

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